Claudius
Status

pencilplaybook

Skill

Design playbook skill for Claude Code providing perceptual psychology principles and guardrails against generic AI-slop UI patterns.

by stevembarclay·stevembarclay/pencilplaybook·Python·v1.2.0
78· B
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git clone https://github.com/stevembarclay/pencilplaybook
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5.71%
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Last active
4mo ago
About

Install once. Claude now knows why disabled buttons are 40% opacity, not 50%.

That specificity — defensible, tested, perceptually grounded — is what separates production UI from AI slop. PencilPlaybook embeds those rules directly into Claude Code, so every Pencil.dev session automatically gets the values a senior designer carries in their head.

Now Claude knows: Disabled at 40%, not 50% — MD3 and Workday both converged here after user testing; 50% creates visual competition with active elements Hover states need an 8% lightness delta minimum — below that, the state is imperceptible on most monitors Body text on dark backgrounds: not pure white — halation makes it harder to read; use `#E2E8F0` or `#F1F5F9` Display type at 56px+: −0.03em letter spacing — optical counters open up at large sizes Touch targets: 44×44px minimum on mobile,…

Nine scaffold archetypes. Seven preset design systems. Structured workflows for every Pencil.dev operation. One `git clone`.

Read more on GitHub →
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Maintenance
maintained
License
MIT
Age
4 months
design#ui-design#design-system#perceptual-design#taste#ai-design#anti-ai-slop#claude-skill#design-skill#pencil-dev#taste-skill#ui-skills